The Amazon Books Editors announced their selections for the Best Books of 2022, naming Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow as the Best Book of the Year. The annual list is hand-picked by a team of editors who read thousands of books each year and share their recommendations on Amazon Book Review to help customers find their next great read. Featuring the top 100 books published this year, the editors’ selections also break out the top 20 books in popular categories, including mystery, memoir, romance, children’s books (by age), history, cookbooks, and more. To explore the full list of the Best Books of 2022, visit amazon.com/bestbooks2022.
Over 100,000 BOTM members voted this year, elevating this unique story of creative friends finding success and making painful mistakes together and apart. With perfectly flawed characters and refreshing themes, it’s one of those books that’s even better than the raves you hear. Learn more at http://www.bookoftheyear.com. Book of the Month helps you discover new books you will love. Learn more at www.bookofthemonth.com.
The Barnes & Noble Book of the Year asks B&N booksellers across the country to nominate a title they found truly outstanding and in which they have felt the most pride in recommending to readers over the previous year.
The titles are: BABEL by R.F. Kuang TOMORROW, AND TOMORROW, AND TOMORROW by Gabrielle Zevin THE MARRIAGE PORTRAIT by Maggie O’Farrell LESSONS IN CHEMISTRY by Bonnie Garmus THREE BILLY GOATS GRUFF by Mac Barnett & Jon Klassen WHAT MOVES THE DEAD by T. Kingfisher ICE COLD by Vikki Tobak APOLLO REMASTERED by Andy Saunders TURKEY AND THE WOLF by Mason Hereford IMMENSE WORLD by Ed Yong SKANDAR AND THE UNICORN THIEF by A.F. Steadman
EmilyBlaster is one of Sadie Green’s earliest games, and one of the first games I invented for Tomorrow, and Tomorrow, and Tomorrow as well. It’s the simplest game in the book, and I needed it to be convincingly something a clever college student might be able to make on limited resources and time in the 1990s. The game was inspired by the poetry of Emily Dickinson and by edutainment games of the 1980s, like Math Blaster! I liked the slight subversiveness of making a game where the object was to shoot poetry, and I thought that Emily Dickinson’s compact verse style and memorable phrasings would make for perfect targets.